3dfxdev / EDGE

EDGE Source Code
http://edge2.sf.net
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Makefile.bsd gone? #22

Closed ryan-sg closed 8 years ago

ryan-sg commented 8 years ago

What happened? I saw the merge go in and it was there, but now its not there at all, did the pull request get ...pulled back out? ;)

ryan-sg commented 8 years ago

seems to have been there for this commit 41b8558e8104dde72c5bcac4ffcbbbbc9f308d12 but gone by this commit bebd6766c358c157191fac4ee382cc86dc668c79 (browse files on both to see)

Corbachu commented 8 years ago

Crap! That must have been an accident!! Can we re-inject it into the repo?

Also, what OS is this for...OpenBSD? Would you mind writing an article on the Wiki explaining how to set up/run the engine under that OS?

On Sat, Aug 27, 2016 at 12:22 PM, ryan-sg notifications@github.com wrote:

seems to have been there for this commit 41b8558 https://github.com/3dfxdev/hyper3DGE/commit/41b8558e8104dde72c5bcac4ffcbbbbc9f308d12 but gone by this commit bebd676 https://github.com/3dfxdev/hyper3DGE/commit/bebd6766c358c157191fac4ee382cc86dc668c79 (browse files on both to see)

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ryan-sg commented 8 years ago

i copied the Makefile.bsd over again and added the new object files since the last revision. Going to update my edge tree to current master then make another pull request soon. I'll have a boo at the wiki at some point, though my ultimate goal is to just create a 'port' for 3dge on OpenBSD, then any OpenBSD users can just pkg_add 3dge one day. :-)

Corbachu commented 8 years ago

That'd be great! I can also update our own Wiki, and the DoomWki, to say that we support OpenBSD, then we can all communicate and release all versions at-once, or even together, like we did with the recent 2.1.0-Test2, where Linux and Win32 were packed together ;)

On Sat, Aug 27, 2016 at 12:48 PM, ryan-sg notifications@github.com wrote:

i copied the Makefile.bsd over again and added the new object files since the last revision. Going to update my edge tree to current master then make another pull request soon. I'll have a boo at the wiki at some point, though my ultimate goal is to just create a 'port' for 3dge on OpenBSD, then any OpenBSD users can just pkg_add 3dge one day. :-)

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ryan-sg commented 8 years ago

hehe, remember though, you won't really want to release pre-compiled OpenBSD binaries. I don't have the resources to keep OpenBSD release versions installed to create them, and builds made against a snapshot can stop working pretty quickly. Better to refer to the OpenBSD ports and package system :-)

As far as FreeBSD, NetBSD, DragonFlyBSD go, I have a sneaking suspicion that the Makefile.bsd would still be enough for those systems too.

ryan-sg commented 8 years ago

I think we are good to close this one now that you've merged things, I can revisit the other questions later :+1: