Closed doclulle closed 4 years ago
duplicate of #77. try building it from feature/renderer-upgrade branch
Thanks, that fixed it! ויְהִי אוֹר
Thanks, that fixed it! ויְהִי אוֹר
so if it works, i should add check for -1 and fix some things up to make it work completely properly
Works fine. Even some new effects like smoke Ive never seen before.
Works fine. Even some new effects like smoke Ive never seen before.
except broken loading screen
HI, I compiled Edge yesterday a few times. No mater what I change: the .exe only renders sky(box) and HUD, Menu etc. Everything else is black.
LOG:
Log file created at 05:05 PM on 30/Mar/2020] [Debug file created at 05:05 PM on 30/Mar/2020]
EDGE (x64) 2.1.0pre-87-gf20e200d0 compiled on Mar 30 2020 at 17:03:35 EDGE homepage is at http://EDGE.sourceforge.net/ EDGE Wiki is at http://3dfxdev.net/edgewiki/ EDGE forums are located at http://tdgmods.net/smf EDGE problems should be reported via https://github.com/3dfxdev/hyper3DGE/issues EDGE is based on id Tech by id Software http://www.idsoftware.com/ Executable path: 'D:\Source\EDGE\BUILD64\Release' Command-line Options: D:\Source\EDGE\BUILD64\Release\EDGE.exe
E_ShowCPU: Getting CPU information... CPU Vendor ID: GenuineIntel Name: Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz Family 6, Model 60, Stepping 3 Features: SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
M_LoadDefaults from .\EDGE.ini
Optimus GPU setting not set. I_StartupGraphics: initialisation OK Desktop resolution: 1920x1200
Getting SDL2 Version Information... EDGE compiled against SDL version 2.0.10 ... But EDGE is linking against SDL version 2.0.10.
I_StartupControl: 1 joysticks found. SDL_Audio_Driver: default I_StartupSound: trying 48000 Hz, 32 bit Stereo I_StartupSound: Success @ 48000 Hz, 32 bit Stereo I_StartupMUS: Couldn't load the midi mixer I_StartupMusic: OPL Init OK ** FindTimidityConfig: tim_player_c: Cannot find Timidity config file! I_StartupMusic: Timidity Init FAILED
returning true. OpenGL: Initializing Render Buffers (GLSL)...
I_SetScreenSize: trying 1440x1080 24bpp (windowed)
OpenGL Subsystem: Initialising... RGL_LoadContextExtensions... OpenGL: Collecting Extensions... GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GTX 1050 Ti/PCIe/SSE2 GL_VERSION: 3.1.0 NVIDIA 417.01 (Compatibility profile) GL_SHADING_LANGUAGE_VERSION: 1.40 NVIDIA via Cg compiler OpenGL: Implementation limits: -Maximum texture size: 32768 -Maximum texture units: 32 -Maximum varying: 124 -MAximum clip planes: 8 OpenGL: Initializing Render Buffers (GLSL)...
R_SoftInitResolution...
Initialising DDF
source: '.\doom.wad'
dest: '.\cache\doom-9DB4B8-A0D8BC.gwa'
... GLBSP: Total serious warnings: 0 GLBSP: Total minor warnings: 16 GLBSP: GLBSP: All levels were built successfully. GB_BuildNodes: SUCCESS ... Very odd.. lu