3dfxdev / EDGE

EDGE Source Code
http://edge2.sf.net
74 stars 10 forks source link

Basic support for Pi 4 B/AArch64 #80

Closed dashodanger closed 3 years ago

dashodanger commented 3 years ago

Compiles and runs, but have not touched optimizations or CMake flags

Corbachu commented 3 years ago

This is beyond great! The timing is impeccable; I just received my first Raspberry Pi (Canakit Pi4/4GB), so this is very exciting. 😀

Being a newcomer to that though, I'll have to setup a compile environment to test (hopefully MSVC can be utilized, or at the very least GCC/Debian). I am looking forward to seeing what optimizations you can introduce as progress is made!

How would you prefer collaborating on this port? Post issues here or at your fork's Git?

dashodanger commented 3 years ago

I don't mind checking your repo for issues...I'm glad to learn more and try to help out with EDGE, but my main line of effort these days is the Obsidian (OBLIGE fork) map generator, so I may not be able to address things as quickly as you might like. I've found that EDGE performs far better than LZ/GZDoom due to its support for older OpenGL rendering, and the gameplay mods I've tried seem to lend themselves well to random map gen, so I thought I'd get it working with Obsidian.

Should I start by poking around the current issues in the tracker?

-Dasho


From: Corbin @.> Sent: Sunday, May 9, 2021 10:06 AM To: 3dfxdev/EDGE @.> Cc: dashodanger @.>; Author @.> Subject: Re: [3dfxdev/EDGE] Basic support for Pi 4 B/AArch64 (#80)

This is beyond great! The timing is impeccable; I just received my first Raspberry Pi (Canakit Pi4/4GB), so this is very exciting. 😀

Being a newcomer to that though, I'll have to setup a compile environment to test (hopefully MSVC can be utilized, or at the very least GCC/Debian). I am looking forward to seeing what optimizations you can introduce as progress is made!

How would you prefer collaborating on this port? Post issues here or at your fork's Git?

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Corbachu commented 3 years ago