3dfxdev / EDGE

EDGE Source Code
http://edge2.sf.net
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No textures found on darkwar.wad #93

Open orderorder opened 2 years ago

orderorder commented 2 years ago

debug.txt

When i execute ./EDGE ./darkwar.wad in linux show this error:

 No textures found !  Make sure the chosen IWAD is valid.

I have these files and folders on the directory:

 base
 soundfont
 darkwar.rtc
 darkwar.rtl
 darkwar.wad
 demo1_3.dmo
 demo2_3.dmo
 demo3_3.dmo
 demo4_3.dmo
 edge.epk
 EDGE
 huntbgin.rtc
 huntbgin.rtl
 remote1.rts

These files were extracted from GOG version

Corbachu commented 2 years ago

Ah yes, that is a problem for right now due to the somewhat hard-coded nature of the TEXTURE/PNAMES entries for DOOM.

What I’ve been attempting for DARKWAR is texture encapsulation that would pre-process the namespaces beforehand into a unique EPK that would get generated and thusly “side-loaded”, provided the user has the registered IWAD, much the same way I’m planning for RTL maps -> BSP.

Stay tuned for that as I have no time-table, since we are trying to focus on making a full stable EDGE release.

What I would try to do for now as a dirty hack, is load a PWAD alongside that has a MAP01 and a few textures in it - that’s how I was initially testing support a few years ago. Keep in mind that due to the upcoming release we have had to roll back on some ROTT support for stability reasons, but as soon as the full release is made, work will resume accordingly.

orderorder commented 2 years ago

thank you for your response. Im playing Rise of the Triad through this source code "https://github.com/Corbachu/rottexpr" but i have no sound. I understand that in EDGE I could play ROTT with sound through the soundfonts.

Corbachu commented 2 years ago

@orderorder Ill eventually get back to the EDGEROTT port when I clean up EDGE for a new release. Right now the parent port is too messy to continue allowing ROTT or Wolf3D, as its causes numerous compatibility issues which I never had time to address before.