Hi, thanks for your wonderful work! We are now using it in our project.
While testing, we find that the agent sometimes directly go through the barriers. Especially those small items like chairs vases, or even a bed. So I wander whether hssd support such fine collision detection. If so, how can I turn on it? Thank you so much :)
We successfully solve this issue by recomputing the nev_mesh. Now there is no collision problem. If you encounter the same issue, you can refer to the code below.
Hi, thanks for your wonderful work! We are now using it in our project. While testing, we find that the agent sometimes directly go through the barriers. Especially those small items like chairs vases, or even a bed. So I wander whether hssd support such fine collision detection. If so, how can I turn on it? Thank you so much :)