Open sanmont3drepo opened 4 months ago
At the moment the 3D calibration start and end point cannot be the same for obvious reasons, however there is nothing stopping a user from using a perfectly vertical vector. Since the x and y coordinates are the same you run into a divide by zero problem when trying to transform the 2D vector into the 3D one.
Description
Base issue for milestone 3 Product issue: https://github.com/3drepo/3D-Repo-Product-Team/issues/379
dependencies:
Goals
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