A C++ library providing 3D Repo Scene Graph definition, repository management logic and manipulation logic. It is is essentially the refactored 3DRepoCore and (parts of) 3DRepoGUI
Currently unityAssets reads the document in .stash.unity3d for the revision, which contains all the assets as well as the offset.
For SRCs, the response is built dynamically by iterating each mesh in .stash.3drepo and adding the offset from the revision (we have discussed removing the stash however...)
Description
We want to replace Unity AssetBundles with our own transport format that will bypass the WASM VM, and load faster. These assets will be built by a separate library.
Goals
Tasks
Related Resources
Product Issue: https://github.com/3drepo/3D-Repo-Product-Team/issues/376