Triggers currently don't account for entities that were added prior to the first world tick. This should be simple to fix by iterating matching archetypes upon initialization rather than waiting for the world.attached and world.detached signals to fire.
Triggers currently don't account for entities that were added prior to the first world tick. This should be simple to fix by iterating matching archetypes upon initialization rather than waiting for the
world.attached
andworld.detached
signals to fire.