Closed jaylthegreat closed 6 years ago
The issue has been fixed for GC controllers using the Wii U Adapter, but not any others.
Tried changing this to
if (!UseAdapter() && (s_handle == nullptr || !s_detected))
but it is still somewhat buggy. More testing and researching needed.
The aforementioned change has been reverted. Modifying GCPad worked a lot better, as rumble now stops on emulation close, but it does not stop on emulation pause.
Fixed here. Closed.
https://bugs.dolphin-emu.org/issues/9001