The example of the darkness with visible rectangle (using RenderTargets) is not
working with the Direct3D9 version... I get only a black screen.
In the DirectX8 and OpenGL version it works!
Original issue reported on code.google.com by wagenhei...@gmail.com on 7 Apr 2011 at 1:05
Original issue reported on code.google.com by
wagenhei...@gmail.com
on 7 Apr 2011 at 1:05