Open agtoever opened 3 years ago
I wrote an alternative controller, which is more compact and also addresses both issues reported by me. Please see this repo.
A design choice I made (which works different from your implementation) is that after two contestants play their rounds, I assign 2 points to the winner or 1 point to each if they both play equal. This could be easily adjusted (see this line and the next one).
The order of the contestants heavily influences the outcome of the simulation.
For example, these contesters:
Give these results:
Conclusion: Tit for Tat is a clear loser. Now if I run this:
I get the following results, there Tit for Tat is a winning (almost on par with Cooperator) and Random Alternator is a clear loser...