Closed ChrisCatCP closed 3 months ago
parse and generate CollisionShapes
public enum Type { BOX, PLANE, SPHERE, CYLINDER; } if (type != Type.SPHERE) { reader.readFloat32Array(vertices[1]); } if ((type == Type.SPHERE) || (type == Type.CYLINDER)) { boundsRadius = reader.readFloat32(); }
When I read the source code of ReterasModelStudio I found a different parsing method For the time being, I don't know which one is effective
parse and generate CollisionShapes
When I read the source code of ReterasModelStudio I found a different parsing method For the time being, I don't know which one is effective