Closed KinkGD closed 4 years ago
Yarn syntax treats single options as links to other nodes to continue to. It is intended that way so you can conditionally jump to nodes depending on variables
On Fri, May 1, 2020, 11:55 PM Kink notifications@github.com wrote:
Hello, i'm not sure this is really a bug, but it's an issue:
When using a node with a single option (answer), the option isn't displayed and the previous node is played instead. We had a talk on the forum about this https://forum.gdevelop-app.com/t/dialogue-extension-issue-with-node-containing-only-one-option-answer/24476
My plan is to adopt the dialogue extension to replace my homemade dialogue system used in my project Swamp (already 6 languages in the demo even more in the final game). For this, i have to use a lot of nodes with only one single answer like "go back", "Good bye",etc. It's a bit strange that yarn seems to impose a minimum of 2 options. Is it possible to fix this and make the nodes works as well with one or X options ?
To reproduce, just check the linked project, and compare how the the first and second Json files displays: http://s000.tinyupload.com/index.php?file_id=40659194908272531636
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It's not a bug, you can even see it in the demo project. Perhaps you can build something with the event sheet to achieve what you need
On Sat, May 2, 2020, 9:45 AM Todor Imreorov blurymind@gmail.com wrote:
Yarn syntax treats single options as links to other nodes to continue to. It is intended that way so you can conditionally jump to nodes depending on variables
On Fri, May 1, 2020, 11:55 PM Kink notifications@github.com wrote:
Hello, i'm not sure this is really a bug, but it's an issue:
When using a node with a single option (answer), the option isn't displayed and the previous node is played instead. We had a talk on the forum about this https://forum.gdevelop-app.com/t/dialogue-extension-issue-with-node-containing-only-one-option-answer/24476
My plan is to adopt the dialogue extension to replace my homemade dialogue system used in my project Swamp (already 6 languages in the demo even more in the final game). For this, i have to use a lot of nodes with only one single answer like "go back", "Good bye",etc. It's a bit strange that yarn seems to impose a minimum of 2 options. Is it possible to fix this and make the nodes works as well with one or X options ?
To reproduce, just check the linked project, and compare how the the first and second Json files displays: http://s000.tinyupload.com/index.php?file_id=40659194908272531636
— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/4ian/GDevelop/issues/1719, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABRRWVKURPFT3U6CUNEMY2TRPNHNDANCNFSM4MXNI7GQ .
Ok, thank you :), i close this so.
Hello, i'm not sure this is really a bug, but it's an issue:
When using a node with a single option (answer), the option isn't displayed and the previous node is played instead. We had a talk on the forum about this
My plan is to adopt the dialogue extension to replace my homemade dialogue system used in my project Swamp (already 6 languages in the demo even more in the final game). For this, i have to use a lot of nodes with only one single answer like "go back", "Good bye",etc. It's a bit strange that yarn seems to impose a minimum of 2 options. Is it possible to fix this and make the nodes works as well with one or X options ?
To reproduce, just check the linked project, and compare how the the first and second Json files displays: http://s000.tinyupload.com/index.php?file_id=40659194908272531636