Closed PascalLadalle closed 2 years ago
Would you be able to try on an example to check if it's happening too? To understand if it's related to your game being a large project or not. I think it's a bug in the condition/actions drag'n'drop, but then it should also happen in the scene and everywhere, not specifically in the extensions.
Yet as far as I remember, it happens exclusively in the extension editor. I have tried fiddling a bit, but I can't find reproducing steps. 😕
It's not a game-related bug, it's a bug in the editor itself. I also went through a lot when dragging condition-actions. I don't think I have experienced it anywhere else.
So, GDevelop froze again, while dragging an action in the extension editor, and using a process explorer (ProcMon.exe), I was able to find something related to GDevelop and drag and drop. Not sure if you'll find anything of interest, but here's the "stack".
FYI - This exact bug happens to me several times a day when developing extensions. It always happens when dragging an action in the extension editor. After the crash, I can perform the exact same drag and but it doesn't trigger reliably.
This is a painful bug :( Maybe it could be reproduced more quickly by dragging an action a lot. I'll give it a few tries.
For the first time, this freeze happened to me in the main sheet editor (the extension editor was opened, though). Maybe worth noting also that it happened on a second instance of GDevelop (where preferences aren't loaded), and a hint was being shown, and I was trying to duplicate the event, so Ctrl key was pressed.
Here is a screenshot of when this happened this morning. No new entries show up in the console when Gdevelop freezes.
My CPU fan kicks on because the process seems to be in a loop.
I am not certain, but I think it only happens when a preview is open (I'll update this if I find out otherwise).
Alright, next time it happens, do open the console like you did, then go to the "Sources" tab on top and click the first pause button:
Send then a screenshot of the whole app, in particular the Call Stack panel:
(do multiple screenshots if you need to scroll down)
Hopefully this will help to find a reason why that an infinite loop would trigger - because it looks like the app is stuck in an infinite loop which might be because of some memory corruption, notoriously hard to debug.
It just happened to me, but ctrl-shift-i was not responding, unfortunately. It was in the normal events sheet, dragging an action with ctrl key to duplicate it.
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About a month ago, GDevelop kept freezing, sometimes five minutes apart, I saved my project every two minutes to avoid losses, but it still took a while to reopen everything. Then I finished most of the work on my extension, and proceeded to work on the scenes, and the crashes stopped. And now that I have to work on the extension again, the freezes are back, so I don't think it's a coincidence. It's always triggered by a mouse drag of actions (probably conditions too, though I can't remember that specifically) in the behavior editor. I click on a line and as soon as I move it a pixel, I see it's stuck, and I know I have to start over. Nothing from the main window responds, but the top menu still opens. Nothing works though, except I think for the Web links in Help. The GDevelop process uses around 20% CPU and never resumes. I'm using beta 101 on Windows 10 64-bit, my monitor is 1920*1080. I remember some bug fixes relating to overlapping fields specifically in that part of GDevelop, could it be related? Is there anything I can do the next time it happens, to investigate?