Open 2655251820 opened 2 years ago
Could you start by asking this on the forum or on the Discord? The GitHub is only for technical discussions after a bug is verified to happen and with a minimal project showing the issue. Thanks! :)
您可以在论坛或 Discord 上问这个问题显示吗?
Sorry, because I don't have permission to speak in discord, I forgot to ask questions from the community, but I think this may be a new bug, so I only asked here, and not only this problem, but also the mouse of the physical system The joint has no effect after using the deleted node, resulting in an error in the physical drag effect. It is also copied according to the official case, so I think it may be a bug
您可以在论坛或 Discord 上问这个问题显示吗?
I'm sorry, but I don't know much about the code, but I see that the extended use of physical dragging is normal. I have tested many times and found that the remove joint is invalid. Do I need to open a new report area?
One thing I also noticed is that the part where the collision mesh is displayed, the center of the shape painter in the original demo has no mesh in the center, while the new version of the shape painter has a mesh in the middle part.
Please can you share a project that shows the issue?
@2655251820 Hi! If the Discord server does not allow you to write messages, you need to go to the welcome channel, read the whole message and click on the ✔️ button. Regarding your issues, it's important to discuss only one problem per topic, and if possible, share a simple project demonstrating the problem. Also, unless you are an experienced user, please ask for help on the Discord or the forum before coming here.
Thanks!
The gdevelop Marching Squares extension doesn't stop my character from falling, doesn't have interactive effects, doesn't work even if it replicates the logic of teaching。Even if I check that the collision mesh is there, it doesn't work