Open willianholtz opened 1 year ago
Are there any updates on this? I ran into similar issues in an earlier version of GDevelop. I'm not sure if the incompatibility between TileMapMask and pathfinding has been fixed.
Pathfinding doesn't take into account collision masks at all, so I'm not that there is an incompatibility rather than they aren't designed to be used together. Normal pathfinding just uses the full aabb square (bounding box) of the object.
Maybe if you use the nav mesh pathfinding extension in the main extension list?
I'm trying to use pathfinding with TileMapMask, but it doesn't seem to work very well, several bugs occur when activating pathfinding, I made a video, and I'll also leave the project here:
Project: My project18.zip
Video: https://user-images.githubusercontent.com/23488207/197300880-e34e5ff7-ff9b-43af-a00a-6c17ffa70c6b.mp4