4ian / GDevelop

:video_game: Open-source, cross-platform game engine designed to be used by everyone.
https://gdevelop.io
Other
6.4k stars 717 forks source link

Colision not following the object position #4762

Closed Lufims closed 3 weeks ago

Lufims commented 1 year ago

Describe the bug

When I use an event to change the position of an object to the border of a camera, the colision does not follow it

To Reproduce

Steps to reproduce the behavior: Use this events: events

Other details

Windows 7 Gdevelop Version: 5.1.155

AlexandreSi commented 1 year ago

Hi @Lufims Thanks for taking the time to report this. Would it be possible to save a minimal version of your project with the issue you're mentioning, and join it to the issue so that it's easier for us to debug?

Lufims commented 1 year ago

How do i save a minimal version of the project?

Lufims commented 1 year ago

Hi @Lufims Thanks for taking the time to report this. Would it be possible to save a minimal version of your project with the issue you're mentioning, and join it to the issue so that it's easier for us to debug?

It's this? https://liluo.io/games/32af8372-0c33-471a-96e1-f455b43581b3

Lufims commented 1 year ago

Hi @Lufims Thanks for taking the time to report this. Would it be possible to save a minimal version of your project with the issue you're mentioning, and join it to the issue so that it's easier for us to debug?

Or this? (that's the project folder) https://www.mediafire.com/file/v0cr1r4zba804mt/FiveNightsAtMultiFreddy.rar/file

AlexandreSi commented 1 year ago

The second one! I'll have a look in the next days thanks.

AlexandreSi commented 1 year ago

I'm having troubles figuring out what you want to achieve with those events. You might first want to submit your idea to the forum to know if those events are well configured. The moderators there will then decide if this is really a bug or not.

I think there's a mix up between the position of the objects, their behaviors (the anchor behavior above all) and the layers you use.