when you try to use collision detection on a 3D object it will detect as in a collision, even if the objects are 30 px apart.
an extra little thing also is separate object action also doesn't allow moving over a wall, or object.
Steps to reproduce
controls:
W A S D (left right up down for camera)
Left Right Up Down (left right up down for red object, hold Left alt for pixel perfect movement)
Left shift Space (fly camera up fly camera down)
there are collision indicators for the red and blue objects in the top left,
what do do:
move the red object around the blue object
try to move the red object over the walls (grey objects with arrows)
TryItYourSelf.zip
GDevelop platform
Desktop
GDevelop version
5.2.166
Platform info
*OS Windows*
*OS Version: Windows 10 Version 22H2 (OS Build 19045.3086+*
Additional context
as far as i know, this is a problem on all other versions of GDevelop (IOS, Android, Mac, Ect)
Is there an existing issue for this?
Describe the bug
when you try to use collision detection on a 3D object it will detect as in a collision, even if the objects are 30 px apart. an extra little thing also is separate object action also doesn't allow moving over a wall, or object.
Steps to reproduce
controls: W A S D (left right up down for camera) Left Right Up Down (left right up down for red object, hold Left alt for pixel perfect movement) Left shift Space (fly camera up fly camera down) there are collision indicators for the red and blue objects in the top left, what do do: move the red object around the blue object try to move the red object over the walls (grey objects with arrows) TryItYourSelf.zip
GDevelop platform
Desktop
GDevelop version
5.2.166
Platform info
Additional context
as far as i know, this is a problem on all other versions of GDevelop (IOS, Android, Mac, Ect)