Open D8H opened 1 year ago
Pressing "Alt" is supposed to ignore the grid snap alignment? Why having a grid on if you don't want the objects to perfectly fit your defined grid?
The grid can be useful for tiles, but decorations can be spread at random positions. Pressing Alt is quicker than toggling the grid.
Aren't decoration graphics following grid proportions?... But I see the idea.
I would probably try to build under today's interaction rule (grid on = snap to grid, grid off = free placement) instead of adding the keypress modifier while the grid is still on. I'd also display the commands on the grid menu so users become aware of their existence
-I've used on/off grids commands in Adobe, so I think users are more familiar with this, so I might be easier to learn and accept-
Sorry, I forgot to answer to your question. Yes, "Alt" is already used to ignore the grid when moving instances.
;( Oh well...
Is there an existing issue for this?
Describe the bug
New instances created by dragging objects from the list align on the grid even when the "Alt" modifier key is pressed.
Steps to reproduce
GDevelop platform
Desktop
GDevelop version
5.2.166
Platform info
Additional context
No response