Open Kruger77 opened 3 weeks ago
Thank you for submitting a packaging.
Please also attach the project you used to generate the GDO file. It will ease review.
Of course, it's not an empty project, but I've renamed the scene to TanksAssetPack and there's only the folder with the assets inside. There's also the scene of that other asset pack that I sent after this assets.zip
Thank you for submitting a pack.
The asset store doesn't handle custom collision masks nor origin. An automatic collision mask is evaluated on the 1st frame of the 1st animation.
It means that:
Point of views are not states as users won't toggle between them. Barrels and creates should be independent sprites. A color variation is usually not a state either. Fences and barricades should be independent sprites too.
Sprite names should almost never be plural.
Ok, thanks for the feedback, I'll work on these things and re send the pack
Thank you for submitting a pack.
The asset store doesn't handle custom collision masks nor origin. An automatic collision mask is evaluated on the 1st frame of the 1st animation.
It means that:
- Tank barrels and bullets collision masks will be off on other animations so they should be 1 Sprite object for each kind.
Explosion animations won't be centered correctly so the frames need to be extended to 128x128 pixels.
- You can do it with Gimp for instance https://docs.gimp.org/2.10/en/gimp-image-resize.html
Point of views are not states as users won't toggle between them. Barrels and creates should be independent sprites. A color variation is usually not a state either. Fences and barricades should be independent sprites too.
Sprite names should almost never be plural.
Re reading everything again and watching the asset pack at this point only the explosion will go in the GDO while the other stuff will be in the zip file as a single sprites
Asset Store - Top-down.Tanks.Redux.-.Kenney.zip now should be good
Description
Hello guys, I have just finished packaging this asset pack by Kenney I hope it can be useful for you