I've checked the code base for the ‘alwaysLoaded’ property, we use it to enable/disable it in the project file, and we toggle it in the interface, but there's no code related to this option in PixiJS nor in the game runtime.
Does that mean it hasn't been used at all, I think it is an outdated code part because in GD4 with SFML there was an optimisation for that, which hasn't been implemented in GD5?
To go a step further, I checked the preloading of audio files, which seems to be implemented.
And of course the smooth image option is working fine.
Is there an existing issue for this?
Describe the bug
I've checked the code base for the ‘alwaysLoaded’ property, we use it to enable/disable it in the project file, and we toggle it in the interface, but there's no code related to this option in PixiJS nor in the game runtime.
Does that mean it hasn't been used at all, I think it is an outdated code part because in GD4 with SFML there was an optimisation for that, which hasn't been implemented in GD5?
To go a step further, I checked the preloading of audio files, which seems to be implemented.
And of course the smooth image option is working fine.
Steps to reproduce
.
GDevelop platform
Desktop, Web, Mobile
GDevelop version
GD5
Platform info
No response
Additional context
No response