Not sure if it's worth mentioning in the readme but it appears that Dawntrail's updated engine has inverted the depth input that Reshade detects. This breaks any shader that relies on depth. The way to fix it is to edit Reshade's global preprocessor definitions and set "RESHADE_DEPTH_INPUT_IS_REVERSED" to 1.
Again not sure if it's in scope of this project but, since most FFXIV Reshade users will be reading through here, maybe mentioning it would help some people.
It probably wouldn't hurt to add it, but realistically once someone comes across the issue of effects such as AO bleeding through UI and is looking up REST, that person already should have depth setup correctly.
Not sure if it's worth mentioning in the readme but it appears that Dawntrail's updated engine has inverted the depth input that Reshade detects. This breaks any shader that relies on depth. The way to fix it is to edit Reshade's global preprocessor definitions and set "RESHADE_DEPTH_INPUT_IS_REVERSED" to 1.
Again not sure if it's in scope of this project but, since most FFXIV Reshade users will be reading through here, maybe mentioning it would help some people.