Reshade 5+ addin to apply Reshade effects to render targets of shader groups based on a key press. It allows you to configure these groups from within the addin as well.
i've made a few patches already with your tool so i know how to use it, my problem lies with certain game , sekiro is one , a DX11 game , i can confirm i got the right shader since "importing" the pixel shader i took with fransbooma tool does indeed get rid of the ui with no additionnal glitches , but when selecting the exact same pixel shader with yours , i get a bump in saturation/ gamma ( not reaaly sure but i can provide screen if needed) even though the only reshade shader active is a letterbox , this issue persist no matter the shader used , segond problem is is that particle effect (like fire) then goes above my rehade shaders , the exact same issue can be seen with Armored Core 6
i've made a few patches already with your tool so i know how to use it, my problem lies with certain game , sekiro is one , a DX11 game , i can confirm i got the right shader since "importing" the pixel shader i took with fransbooma tool does indeed get rid of the ui with no additionnal glitches , but when selecting the exact same pixel shader with yours , i get a bump in saturation/ gamma ( not reaaly sure but i can provide screen if needed) even though the only reshade shader active is a letterbox , this issue persist no matter the shader used , segond problem is is that particle effect (like fire) then goes above my rehade shaders , the exact same issue can be seen with Armored Core 6
can confirm that problem persist with 1.3.0