Closed sefinek24 closed 8 months ago
This happens when the render target of the shader you assigned to a group don't have the same format as the swapchain. So if a group is not matched, it will render those effects onto the back buffer, which, if it has a different format, forces ReShade to reload all effects. One could of course not render any effects in such a case, but that'd be equally jarring. Not much I can do about this, unfortunately.
In the previous version, it worked normally.
Previous as in 1.3.2?
After the fix from #32, I didn't have any problems with that addon
I've checked it thoroughly, and versions higher than v1.2.7 indeed have this issue, and a few others on top of that.
The tests were conducted on the same config
What config are you using?
I don't want to send it here. Can you give me your email?
Or rather, does the following config have the same issue?
[General]
ResourceShim=none
ConstantBufferHookType=none
ConstantBufferHookCopyType=singular
TrackDescriptors=True
AmountGroups=1
[Keybindings]
PIXEL_SHADER_DOWN=97
PIXEL_SHADER_UP=98
PIXEL_SHADER_MARK=99
PIXEL_SHADER_MARKED_DOWN=4449
PIXEL_SHADER_MARKED_UP=4450
VERTEX_SHADER_DOWN=100
VERTEX_SHADER_UP=101
VERTEX_SHADER_MARK=102
VERTEX_SHADER_MARKED_DOWN=4452
VERTEX_SHADER_MARKED_UP=4453
INVOCATION_DOWN=103
INVOCATION_UP=104
DESCRIPTOR_DOWN=109
DESCRIPTOR_UP=107
[Group0_VertexShaders]
AmountHashes=0
[Group0_PixelShaders]
ShaderHash0=2006665982
AmountHashes=1
[Group0_ComputeShaders]
AmountHashes=0
[Group0_Constants]
AmountConstants=0
[Group0]
Name=UI
ToggleKey=0
Active=True
RenderTargetIndex=0
InvocationLocation=0
MatchSwapchainResolutionOnly=0
RequeueAfterRTMatchingFailure=True
AllowAllTechniques=True
TechniqueExceptions=False
ProvideTextureBinding=False
TextureBindingName=BLAH
ClearTextureBindings=False
CopyTextureBinding=True
ExtractConstants=False
ConstantPipelineSlot=0
ConstantDescriptorIndex=0
ConstantPushMode=False
ConstantShaderStage=0
ExtractSRVs=False
SRVPipelineSlot=0
SRVDescriptorIndex=0
SRVShaderStage=0
BindingRenderTargetIndex=0
BindingInvocationLocation=0
BindingMatchSwapchainResolutionOnly=0
ClearPreviewAlpha=True
I'll check
Or alternatively this one:
[General]
ResourceShim=none
ConstantBufferHookType=none
ConstantBufferHookCopyType=singular
TrackDescriptors=True
AmountGroups=1
[Keybindings]
PIXEL_SHADER_DOWN=97
PIXEL_SHADER_UP=98
PIXEL_SHADER_MARK=99
PIXEL_SHADER_MARKED_DOWN=4449
PIXEL_SHADER_MARKED_UP=4450
VERTEX_SHADER_DOWN=100
VERTEX_SHADER_UP=101
VERTEX_SHADER_MARK=102
VERTEX_SHADER_MARKED_DOWN=4452
VERTEX_SHADER_MARKED_UP=4453
INVOCATION_DOWN=103
INVOCATION_UP=104
DESCRIPTOR_DOWN=109
DESCRIPTOR_UP=107
[Group0_VertexShaders]
AmountHashes=0
[Group0_PixelShaders]
ShaderHash0=445598465
AmountHashes=1
[Group0_ComputeShaders]
AmountHashes=0
[Group0_Constants]
AmountConstants=0
[Group0]
Name=UI
ToggleKey=0
Active=True
RenderTargetIndex=0
InvocationLocation=2
MatchSwapchainResolutionOnly=0
RequeueAfterRTMatchingFailure=True
AllowAllTechniques=True
TechniqueExceptions=False
ProvideTextureBinding=False
TextureBindingName=BLAH
ClearTextureBindings=False
CopyTextureBinding=True
ExtractConstants=False
ConstantPipelineSlot=0
ConstantDescriptorIndex=0
ConstantPushMode=False
ConstantShaderStage=0
ExtractSRVs=False
SRVPipelineSlot=0
SRVDescriptorIndex=0
SRVShaderStage=0
BindingRenderTargetIndex=0
BindingInvocationLocation=0
BindingMatchSwapchainResolutionOnly=0
ClearPreviewAlpha=True
Both work fine on my end, with this one being slightly better since it also account for menu backgrounds
0 changes
ReShade:
Without reshade:
Only second config works, but not fully
bugged: https://youtu.be/KD1Ilv-RiuY
Hmm, alright, will need to dig a bit
Try 1.3.4
Thanks, the issue with ReShade reloads has been resolved, however, there are currently two other errors:
Video: https://youtu.be/viLBrDvn65g
I have a feeling that with each update of the ReshadeEffectShaderToggler add-on, the game loses a few frames per second, but I would need to analyze it to be sure.
Clear alpha channel
in the preview windowIt seems like the issues have been resolved. If anything comes up, I'll create a new Issue. Thanks.
In the new version, I encounter 'reshade reloading' once again.
Video: https://cdn.discordapp.com/attachments/1044713077125435495/1162282590556930078/2023-10-13_14-50-35_1.mp4