Open Spueh opened 2 months ago
i am not sure if this is necessarily a DXVK incapability. i had a similar issue with DD:DA and got around it by using an API wrapper.
may i ask what version of DXVK (and/or Proton/Wine, if applicable) you are using?
i am using REST with GE Proton 9-15 (set to DXVK, not WineD3D) and dgVoodoo2 for Dragon's Dogma: Dark Arisen (d3d9 -> d3d11/dxgi)
still working out kinks and stuff, though
Tried to get this to work with batman arkham origins, tried d3d9, d3d11 (dxgi), to no outcome. They all end up crashing (no error message, just closes the game instantly) if "ReshadeEffectShaderToggler.addon32" is present in the game's binary folder