Closed qqwrv-f10eq closed 5 years ago
Log: "RPC: WorldPlayerAdd"
pRemotePlayer->Spawn(byteTeam, iSkin, &vecPos, fRotation, dwColor, byteFightingStyle, bVisible);
u disable shadow & car reflection?
Already, crash on spectate state and that guys AFK
Maybe I think when client have a lot of load. (etc Map, Player)
Log: "RPC: WorldPlayerAdd"
pRemotePlayer->Spawn(byteTeam, iSkin, &vecPos, fRotation, dwColor, byteFightingStyle, bVisible);