Closed qqwrv-f10eq closed 5 years ago
But it works. Anyway Thanks !
Maybe I can prevent on this:
bool CObjectPool::New(uint16_t ObjectID, int iModel, VECTOR vecPos, VECTOR vecRot, float fDrawDistance)
{
if(m_pObjects[ObjectID] != 0)
Delete(ObjectID);
m_pObjects[ObjectID] = pGame->NewObject(iModel, vecPos.X, vecPos.Y, vecPos.Z, vecRot, fDrawDistance);
if(m_pObjects[ObjectID])
{
m_bObjectSlotState[ObjectID] = true;
return true;
}
return false;
}
This is an incorrect fix.