the fliclib framework is missing architectures needed by the iOS simulator. So after adding fliclib to my project, my project can no longer build and run on an iOS simulator.
I understand that Flic integration is not possible on a simulator. The behavior I would like to see though is that a project can still compile and run on the simulator after adding the flic framework so I can still test the rest of my app on a simulator. This could be done by, for example, stubbing out a fliclib implementation that does nothing on a simulator.
the fliclib framework is missing architectures needed by the iOS simulator. So after adding fliclib to my project, my project can no longer build and run on an iOS simulator.
I understand that Flic integration is not possible on a simulator. The behavior I would like to see though is that a project can still compile and run on the simulator after adding the flic framework so I can still test the rest of my app on a simulator. This could be done by, for example, stubbing out a fliclib implementation that does nothing on a simulator.