56-bits / parts

Parts re-imagined, done properly with Godot.
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Syncing issues #2

Closed kiesenverseist closed 6 years ago

kiesenverseist commented 6 years ago

In the latest release, there appears to be some syncing issues across clients and the server. It is most likely due to the fact that in order to simplify it, i significantly reduced efficiency in the latest version, particularly where player physics was added. This would have overloaded the network with hundreds of requests, so is most likely the cause. The proposed solution is that efficiency must once again be improved, particularly in physics.

kiesenverseist commented 6 years ago

Ideas:

kiesenverseist commented 6 years ago

So that last commit solved the issue more or less, what remains is the lack of proper interpolation, other than that it seems to not be broken anymore.

kiesenverseist commented 6 years ago

Interpolation right now is a priority and must be implemented before the next release.

kiesenverseist commented 6 years ago

This has been solved to a reasonable degree. A new issue will be opened should better interpolation be required.