the MAF plugins allow implementation of custom media pipelines.
When running rt-xr-unity-player in the Unity editor, the MAF plugins are loaded as expected.
When running a build, the MAF plugins aren't loaded as expected.
It boils down to the current solution to load MAF plugins. the intent was to allow adding plugins without recompiling the player: https://github.com/5G-MAG/rt-xr-unity-player/blob/c6b94a8ba937fa9aefeac80acdfc94ab5eab9ccc/Assets/Scripts/Runtime/MediaPlayer.cs#L247
the MAF plugins allow implementation of custom media pipelines.
When running
rt-xr-unity-player
in the Unity editor, the MAF plugins are loaded as expected. When running a build, the MAF plugins aren't loaded as expected.It boils down to the current solution to load MAF plugins. the intent was to allow adding plugins without recompiling the player:
https://github.com/5G-MAG/rt-xr-unity-player/blob/c6b94a8ba937fa9aefeac80acdfc94ab5eab9ccc/Assets/Scripts/Runtime/MediaPlayer.cs#L247
A better solution would be to import MAF plugins as Native Unity plugins and register them to the maf factory one by one.