When double click a scene to load it, all fonts are reset to default but the custom size remains. Currently I patch it by adding a callback that calls the Modify again on scene change. I found that those static that stores the generated fonts were reset to null on editor scene load and so it disconnects all reference to this font, falling back to default font.
When double click a scene to load it, all fonts are reset to default but the custom size remains. Currently I patch it by adding a callback that calls the
Modify
again on scene change. I found that those static that stores the generated fonts were reset to null on editor scene load and so it disconnects all reference to this font, falling back to default font.