Closed jollyMZ closed 2 years ago
Thanks @jollyMZ , I can confirm that this also works for me on Unity 2019.4 to fix the issue of incorrect safe area calculation on non-fullscreen standalone builds 🙏
Thank you for your PR! I had no time for years to maintain this, now I am getting back to it. This is a really good catch, plus I didn't test on standalone build at all...
Standalone builds aren't necessarily fullscreen so we really only want to use the size of the player.