When entering play mode, there were errors that the item no longer existed as it was called during reload,
I simply added a null check prior to calling the offending code
I added the null check there as it seems to only occur in editor, so it avoids the expensive check in runtime
When entering play mode, there were errors that the item no longer existed as it was called during reload, I simply added a null check prior to calling the offending code I added the null check there as it seems to only occur in editor, so it avoids the expensive check in runtime