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PLUT-412 Add "Roll with Advantage/Disadvantage" option when rolling for HP while importing a class. #1082

Closed crawltracker closed 1 year ago

crawltracker commented 2 years ago

Information I like to run games where the players got extra beef on them, so I allow them to roll hit dice for determining maximum HP with advantage. Some people like to run games were death is a bit too close for comfort, so they don't like players with too much HP and roll with disadvantage on hit dice for determining max HP. Unfortunately, there isn't an option to do either with the importer.

Who would use it? DMs who want more/less HP on their PCs.

How would it work? When importing a class, the prompt for rolling hit dice would include "Roll with Advantage" and "Roll with Disadvantage" options, and it would resolve the hit dice rolls accordingly.

Why should this be added? Seems like the logical next step to be honest. Besides, rolling manually after the importer, comparing it and then doing math is a bit cringe, ngl. Doubly so if the new character is high-level.

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crawltracker commented 2 years ago

Note - revilowaldow#0001

Please also support this in the charactermancer by permitting a custom dice roll, similar to how custom dice strings for stat rolls function.

crawltracker commented 2 years ago

Note - revilowaldow#0001

Ideally with some custom handling of a variable for the hit dice used by the class levelling up. e.g. 1d<HD>r1 to reroll a result of 1 once, or 2d<HD>kh1 for advantage. etc. Support to add attribute mods would also be valued.

crawltracker commented 2 years ago

Note - revilowaldow#0001

If this could be a GM controlled game wide option that would also be great.

crawltracker commented 1 year ago

Note - Giddy#0001

Resolved - Implemented for next release