Closed crawltracker closed 1 year ago
Note - revilowaldow#0001
Please also support this in the charactermancer by permitting a custom dice roll, similar to how custom dice strings for stat rolls function.
Note - revilowaldow#0001
Ideally with some custom handling of a variable for the hit dice used by the class levelling up. e.g. 1d<HD>r1
to reroll a result of 1 once, or 2d<HD>kh1
for advantage. etc. Support to add attribute mods would also be valued.
Note - revilowaldow#0001
If this could be a GM controlled game wide option that would also be great.
Note - Giddy#0001
Resolved - Implemented for next release
Information I like to run games where the players got extra beef on them, so I allow them to roll hit dice for determining maximum HP with advantage. Some people like to run games were death is a bit too close for comfort, so they don't like players with too much HP and roll with disadvantage on hit dice for determining max HP. Unfortunately, there isn't an option to do either with the importer.
Who would use it? DMs who want more/less HP on their PCs.
How would it work? When importing a class, the prompt for rolling hit dice would include "Roll with Advantage" and "Roll with Disadvantage" options, and it would resolve the hit dice rolls accordingly.
Why should this be added? Seems like the logical next step to be honest. Besides, rolling manually after the importer, comparing it and then doing math is a bit cringe, ngl. Doubly so if the new character is high-level.
Votes: +24 / -14 / ±9