Information
Allow the use of the "acSpecial" property with "baseitems" so that items which can become variants can also have different defined AC values.
Allow the use of "dexterityMax" for heavy armor, so that it would display a bonus to the item's AC based on dexterity like it already does for medium armour.
Who would use it?
Anyone making homebrew items, particularly anyone with an item that has a different AC to normal that can also have generic variants applied to it.
How would it work?
The "acSpecial" property would work like it does for normal items, but also for anything that's a baseitem too.
The "dexterityMax" property would work on heavy armour like it does for medium armour, potentially allowing a Dex bonus to be displayed next to a heavy armour item's AC.
Why should this be added?
Adding either or both of these in would increase the customisation of homebrew items and allow for more unconventional items to be converted for the site.
Information Allow the use of the "acSpecial" property with "baseitems" so that items which can become variants can also have different defined AC values.
Allow the use of "dexterityMax" for heavy armor, so that it would display a bonus to the item's AC based on dexterity like it already does for medium armour.
Who would use it? Anyone making homebrew items, particularly anyone with an item that has a different AC to normal that can also have generic variants applied to it.
How would it work? The "acSpecial" property would work like it does for normal items, but also for anything that's a baseitem too.
The "dexterityMax" property would work on heavy armour like it does for medium armour, potentially allowing a Dex bonus to be displayed next to a heavy armour item's AC.
Why should this be added? Adding either or both of these in would increase the customisation of homebrew items and allow for more unconventional items to be converted for the site.
Votes: +6 / -0 / ±0