PLUT-115 On import into Foundry, set creature versatile weapon damage correctly to the Damage Formula and Versatile Damage fields instead of both as Damage Formula fields #510
Feature Request: On import into Foundry, set creature versatile weapon damage correctly to the Damage Formula and Versatile Damage fields instead of both as Damage Formula fields.
Extra Information When I import a creature with a versatile weapon (for example, a Gladiator with a spear) and roll damage with that weapon, it rolls both the one-handed and two-handed damage and adds them together.
Who would use it? Everyone who has versatile-weapon-bearing monsters. That's a lot, since versatile weapons include common ones like spear, staff, and longsword.
How would it work? The Plutonium importer would check Weapon items for versatile damage and fix the json entry as it is imported.
Why should this be added? I can't possibly be the only one annoyed about checking every incoming humanoid NPC for versatile weapons, or having to stop the game to fix it when I miss one and a damage roll comes in way too high.
Feature Request: On import into Foundry, set creature versatile weapon damage correctly to the Damage Formula and Versatile Damage fields instead of both as Damage Formula fields.
Extra Information When I import a creature with a versatile weapon (for example, a Gladiator with a spear) and roll damage with that weapon, it rolls both the one-handed and two-handed damage and adds them together. Who would use it? Everyone who has versatile-weapon-bearing monsters. That's a lot, since versatile weapons include common ones like spear, staff, and longsword. How would it work? The Plutonium importer would check Weapon items for versatile damage and fix the json entry as it is imported. Why should this be added? I can't possibly be the only one annoyed about checking every incoming humanoid NPC for versatile weapons, or having to stop the game to fix it when I miss one and a damage roll comes in way too high.
Thanks!
Votes: +32 / -0 / ±0