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PLUT-290 Import tagged items in the vehicle weapons list as owned items #825

Open crawltracker opened 3 years ago

crawltracker commented 3 years ago

Feature Request: Import tagged items in the vehicle weapons list as owned items

Extra Information Currently plutonium will create a new item based on each weapon list entry, this isn't compatible with homebrew vehicles that has predefined weapon items and would like to preconfigure some of those items on a vehicle. Who would use it? Anybody using a homebrewed vehicle that contains a predefined weapon. Literally dozens of us! How would it work? Not sure, I know it's a bad practice to have a tag in a name property. Perhaps if encountering something like this:

      "weapon": [                             
        {                                     
          "name": "Grasping Tentacles"       
          "entries": [                     
            "{@item Grasping Tentacles|wjmais}"
          ]                       
        }
      ],

plutonium would import and add the owned weapon item, Grasping Tentacles instead of creating a new item named Grasping Tentacles containing a link to the item. Perhaps this really requires a schema change to do it correctly. Like handling:

"weapon": [
  {
    "item": "{@item Grasping Tentacles|wjmais}"
  }
]

I bet Giddy has a better answer than I do. Why should this be added? This would allow vehicles to be preconfigured with predefined weapon items rather than just hardcoded attacks.

Upvote - Surge#5715

Upvote - FairyDron#4142

Upvote - strei#8568

Indifferent - deraviin#9963

Upvote - arcanist#4317

Indifferent - Uelman#1630

Indifferent - SpiceBandit#5640

Upvote - Night_Wolf55#5158

Upvote - mag-o-vision#5741

Upvote - DaJur#0395

Upvote - The Traveling Bard#5239

Upvote - revilowaldow#0001

Upvote - GrumpySylvanas-_-#4930

Upvote - Psychic Mastermind#9598

Votes: +11 / -0 / ±3

crawltracker commented 1 year ago

Note - revilowaldow#0

Extend to include NPCs not just vehicles and potentially make use of the attachedItems filter array for data validation/verification. This could be in addition to the data already auto detected from AC data, Special Equipment traits and attack titles, whilst attempting to avoid duplicates that have not been explicitly specified .