done. Works like crystal ball. At start of player's turn, check all of the spaces next to the player's space. If one of the spaces is a room and the player has the esp medallion, set top text = "use esp?". Show yes/no buttons. If yes, set output.text = "there is a monsterName with monsterHP nearby" and show nextButton.
done. Works like crystal ball. At start of player's turn, check all of the spaces next to the player's space. If one of the spaces is a room and the player has the esp medallion, set top text = "use esp?". Show yes/no buttons. If yes, set output.text = "there is a monsterName with monsterHP nearby" and show nextButton.