607011 / impac-t

A Breakout/Bolo clone, improved with a physics engine
15 stars 11 forks source link

apply penalty for touching a non-falling block only every n-th of a second #6

Closed 607011 closed 9 years ago

607011 commented 9 years ago

Currently, every collision between the racket and a non-falling block is penalized by deducting the double of the block's score from the total score. The higher the frame rate, the higher the penalty. This is, of course, unfair. It would be better to penalize the collision only once or at a specified rate, e.g. 10 times per second.

607011 commented 9 years ago

Resolved with commit f1e8902e434f66d276119ba56cee26cec598e62b