Closed sixfoxes closed 2 months ago
Single player - creative test - ae_per_source set to 100 in .toml file -generating 0 AE with the two methods I shown. (relay to acceptor and exporter to acceptor)
set to 19 - now it worky
@62832 that was fast! Thanks bro 👍
Lucky for you, I had already been working on some back-ports for this mod at the time you opened this issue.
@62832 nice. also, I tried to compile the source files on my end to and the build failed same as the github build task :(
The build only works if you run the spotlessApply
Gradle task to apply formatting rules. That much should have been clear from the error you'd have gotten.
yea I don't know enough to really troubleshoot this. I will wait for you to recompile and release on modrinth or curseforge. Thank you In fact this is probably one of my first times even using github. lol
I installed the new version. The mod fails to load. I opened a new issue. @62832 #20
MC 1.20.1 NeoForge 47.1.105 Ars Energistique 1.1.5 Ars Nouveau 4.9.0 AE2 15.2.1
Occurs on both Single player and server-hosted
On minecraft server side, ae_per_source =19 and below works. 20 and above does not generate AE energy via source using blocks in these configurations (Have not tested others):
source relay > ME Source Acceptor(component size) ME Exporter (set to export source) > ME Source Acceptor (component size)
Also, source>AE energy generation does not ramp very far above current network usage even when network AE storage has AE capacity available.