This mod is based on the 0.601 ECV. This is currently classified as a mod but will actually evolve into a full new version due to the complete clean-up and restructuring of the original code.
Currently npcs dont have a 'proper' schedule - meaning that no centralized function has actual knowledge of where a particular npc is right now. Schedule information is spread all over the code in quest and event locations and needs a centralized container to handle this
First test with the schedule system where promising but actual implementation has to wait until most of the old locations are cleaned as this is going to be a centralized call for all events and quests.
Currently npcs dont have a 'proper' schedule - meaning that no centralized function has actual knowledge of where a particular npc is right now. Schedule information is spread all over the code in quest and event locations and needs a centralized container to handle this