If set in deployment property, all BattleUnits and BattleItems from Exit Point tiles (target_type = 13) are transferring to the next stage, alter this part
to handle captured enemies
All BattleUnits and BattleItems, placed in X-COM Entry (target_type = 1) are counted as recovered and stored in special container, that is used for debriefing recovery.
Looting from previous stage does not respect if the mission success in this case
Alter logic to transfer all stuff to the next stage inventory and spawn on battlescape on inventory tile if ftaGame: true (_game->getMod()->isFTAGame()), respect stun, wounds and all other stats.
If set in deployment property, all BattleUnits and BattleItems from Exit Point tiles (target_type = 13) are transferring to the next stage, alter this part to handle captured enemies
All BattleUnits and BattleItems, placed in X-COM Entry (target_type = 1) are counted as recovered and stored in special container, that is used for debriefing recovery. Looting from previous stage does not respect if the mission success in this case
Alter logic to transfer all stuff to the next stage inventory and spawn on battlescape on inventory tile if
ftaGame: true
(_game->getMod()->isFTAGame()
), respect stun, wounds and all other stats.