Open Normal69 opened 3 years ago
Thank you for your report. I believe this happens when the Mod's folder does not match it's ModInfo.xml's entry for the name="" xml.
Maybe the Mod Launcher should be taking the liberty of changing the folder name to match the name entry, but that could adjust the load order.
Thank you for your report. I believe this happens when the Mod's folder does not match it's ModInfo.xml's entry for the name="" xml.
Maybe the Mod Launcher should be taking the liberty of changing the folder name to match the name entry, but that could adjust the load order.
My pleasure!
Checked up 10 modlets which are working fine - and yes, they have the same directory and Name value in the xml.
Can you detect somehow the original directory name and use that?
More info after painstakingly removing/adding the modlets I use with the War of the Wakers overhaul for half a day!
The directory duplication only occurs if I install the SphereiiCore modlet via the 7D2D mod launcher. Without it: -directories stay as the original, no additional ones created, pack works like a charm -I cannot use the coveted options I like modifying some of them in blocks.xml to true
I'm almost sure that there is some config I'd need to modify, for which I'd be glad to get help.
I even tried to compare the config to the one in Darkness Falls, where isn't probems with it. But the version used in there at 19.0.0.1187 older than the current Sphereii Core, and the structure of directories is different. I was foiled. :(
Howdy?
I've installed War of the Walkers plus some modlets. The strange thing is when I run the instance to play, for some mods a duplicate directory is created with the mod's name in it's ModInfo.xml. The new directory contains only this xml file. Your mod-launcher shows only the modlet/mod of this mostly empty directory, so the loaded game is missing important data.
I've made a workaround soft-linking these directory names to the original mod/modlet directory with this CMD in admin mode:
mklink /D "War of the Walkers Mod" WaroftheWalkersMod
Then everything loads up and works perfectly in my game.The mods I've detected this are (first the empty directory then the original):
Nerd's clean doors and windows\ NerdScurvy_Doors+Windows\
Nerd's toybox\ NerdScurvy_Toybox\
Active Ingredients\ Redbeardt-ActiveIngredients\
War of the Walkers Mod\ WaroftheWalkersMod\
And several of these, which I don't use in this instance: KHA19-12CraftQueue\ KHA19-3SlotForge\ KHA19-96BBM\ KHA19-Hornet\ KHA19-KillTracking\ KHA19-LockableInvSlots\ KHA19-PickupPlants\
I'm not making assumptions, just wanted to report it to you too, beside reporting it to some of the individual mod developers. If I can provide additional assistance, or you have a message to these people because you know the solution, please tell me and I'll pass it on.
Have a nice day, and thank you for your work!