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Determine Level Design and Layout for Each Environment
#20
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TrickyChinchilla
opened
6 months ago
TrickyChinchilla
commented
6 months ago
Determine Level Design and Layout for Each Environment #20
Dependencies:
[ ] Finalized concept art for environments.
[ ] Established gameplay mechanics and systems.
Priority: High
Levels:
[ ] Level 1: The Forest of Shadows
[ ] Level 2: The Lost Catacombs
[ ] #21
[ ] Level 4: The Haunted Swamp
[ ] Level 5: The Citadel of Chaos
To Do:
[ ] #24
[ ] Analyze game's narrative, themes, and mechanics to inform level design decisions.
[ ] Brainstorm initial concepts for each environment, considering player exploration and interaction.
[ ] Sketch out rough layouts for each environment, emphasizing key points of interest and gameplay opportunities.
[ ] Create detailed level designs, incorporating player progression paths and environmental storytelling.
[ ] Implement gameplay mechanics within each environment to enhance player experience and engagement.
[ ] Playtest and iterate on level designs to ensure optimal balance and flow.
[ ] Collaborate with art and programming teams to implement finalized level designs into the game.
Determine Level Design and Layout for Each Environment #20
Dependencies:
Priority: High
Levels:
To Do: