7Grim / projectQuest

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Level 3: Raven's Lair #21

Open TrickyChinchilla opened 6 months ago

TrickyChinchilla commented 6 months ago

Level 3: Raven's Lair

Learn more here - Character: Raven #19

Level Design:

Boss Arena Design:

Environment Art:

Boss Ability Designer:

Boss Technical Design:

Boss Arena Description:

The boss arena is a large, circular chamber at the heart of the temple, where the final confrontation with Raven takes place. The arena should feel both grand and claustrophobic, with high ceilings and narrow pathways. Pillars and broken statues line the perimeter, providing both cover and obstacles during the fight. The lighting should be dim, with flickering torches casting eerie shadows across the stone floor. Interactive elements, such as collapsing pillars, hidden traps, and platforms, should be integrated to add strategic depth to the battle. The arena's design must balance challenge and fairness, ensuring that players can use the environment to their advantage while still being tested to their limits.