Open RealCosmik opened 5 years ago
I would like to comment on this a bit (although it's been there since 2019).
This would also allow for 'Dynamic' type calling which I don't know if it is exactly possible as is... I lately when prototyping try to get an 'aggregator' class which detects changes on data all over the place and dispatches events for wiring to: Text.text, Image.Color, Score, etc... it's often UI related things though, granted and mostly only for very dynamic things.
This is glued together via an UnityEvent
hi, Thank you for this tool by the way its fantastic. I was wondering if you could the type safety features that most other iterations and improvements of unity events. I find it very useful to have betterEvent betterevent<T1,T2> etc. when designing my games with event systems to ensure the correct response is wired to the correct event given the generic constraints