Currently I implemented width and height by rescaling each vertex in the underlying mesh. Would be cleaner to leave these untouched and simply create or adjust the "scale" component of the AFrame entity.
ps. I'm not clear how the scaling works if width or height aren't specified. I thought since you had normalize:1 in the svgobject3d, it would return coordinates in a unit box (0-1 range).
Currently I implemented width and height by rescaling each vertex in the underlying mesh. Would be cleaner to leave these untouched and simply create or adjust the "scale" component of the AFrame entity.