Description:
Because attributes of pixels which is outside of triangle is set to 0, some defects will appear on edge of triangles.
We just need to rasterize triangle to 2x2 quad and external interpolation for outside pixels.
Original issue reported on code.google.com by wuye9036 on 11 Jul 2013 at 8:58
Original issue reported on code.google.com by
wuye9036
on 11 Jul 2013 at 8:58