7jcdev / time-of-day

Time of Day plugin for godot engine 4.x
MIT License
9 stars 1 forks source link

the plugin does not work in compatibility renderer #3

Open Renan02938 opened 11 months ago

Renan02938 commented 11 months ago

Screenshot_20231209-202103

ikonnow commented 10 months ago

That this is very valuable request and it would be awesome if the shader could work natively on low-end / XR devices as well. I think this would make the plugin/shader more versatile for a broader audience. Thank you for your amazing work and commitment!

7jcdev commented 10 months ago

Screenshot_20231209-202103

That this is very valuable request and it would be awesome if the shader could work natively on low-end / XR devices as well. I think this would make the plugin/shader more versatile for a broader audience. Thank you for your amazing work and commitment!

Sorry to reply late. I made it work, but the shader is not optimal for low gamma devices. I will leave this feature for version 2.0. Captura desde 2024-01-27 22-26-28

ikonnow commented 10 months ago

Screenshot_20231209-202103

That this is very valuable request and it would be awesome if the shader could work natively on low-end / XR devices as well. I think this would make the plugin/shader more versatile for a broader audience. Thank you for your amazing work and commitment!

Sorry to reply late. I made it work, but the shader is not optimal for low gamma devices. I will leave this feature for version 2.0. Captura desde 2024-01-27 22-26-28

Well I think it still looks great. I was playing a little with the settings and realized another little issue with the horizon level... Maybe you can pack it into v2 as well 🤖

ikonnow commented 9 months ago

Hello... I'm curious about the status of the project. Are you planning to release a new version soon? I'm happy to help with testing or documentation if needed. Thanks!!!

7jcdev commented 9 months ago

Hello... I'm curious about the status of the project. Are you planning to release a new version soon? I'm happy to help with testing or documentation if needed. Thanks!!!

I'm waiting for v4.3 to continue development.