[X] I searched for the issues, and made sure there were no duplicates.
[X] I've deleted all the mods and confirmed the issue persists.
Contact Information
9thCore#5404
Summary
Running a tag seems to have a small delay until the tagged events actually get run. Usually not that big of a deal, but throws a wrench into a lot of RDCode levels that try to use them as functions. Also different from 32 as visual offset does not seem to affect this.
Version
v0.11.6 (r26)
Operating System (OS)
Windows 10
Platform
Steam
Device Info
No response
Steps to Reproduce
Place an event with a tag that sets b0 to true.
Place a Call Custom Method or a Tag Action event that runs said tag.
Make a conditional which runs if b0 is true.
Place, on the same beat as the event from step 2, a Floating Text event with the conditional from step 3.
Observe the results.
Move the floating text a bit later, like .05 beats.
Observe once more.
Expected Behavior
At step 5, the floating text should run.
Observed Behavior
The floating text doesn't run at step 5, but does at step 7.
Reproduction Rate
100%
Anything else?
Nothing printed in log.
Video showing the bug in question: https://youtu.be/L5Ude6kalZo (was too big for github, apologies)
Please Check
Contact Information
9thCore#5404
Summary
Running a tag seems to have a small delay until the tagged events actually get run. Usually not that big of a deal, but throws a wrench into a lot of RDCode levels that try to use them as functions. Also different from 32 as visual offset does not seem to affect this.
Version
v0.11.6 (r26)
Operating System (OS)
Windows 10
Platform
Steam
Device Info
No response
Steps to Reproduce
b0
totrue
.Call Custom Method
or aTag Action
event that runs said tag.b0
is true.Floating Text
event with the conditional from step 3.Expected Behavior
At step 5, the floating text should run.
Observed Behavior
The floating text doesn't run at step 5, but does at step 7.
Reproduction Rate
100%
Anything else?
Nothing printed in log. Video showing the bug in question: https://youtu.be/L5Ude6kalZo (was too big for github, apologies)